Mafalda Gamboa

Fostering Design Sensibilities

ArQuest: Augmented reality in education


Journal article


Elise Karlsson, Oscar Nygren, M. Gamboa, Fredrik Thander
2016

Semantic Scholar
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APA   Click to copy
Karlsson, E., Nygren, O., Gamboa, M., & Thander, F. (2016). ArQuest: Augmented reality in education.


Chicago/Turabian   Click to copy
Karlsson, Elise, Oscar Nygren, M. Gamboa, and Fredrik Thander. “ArQuest: Augmented Reality in Education” (2016).


MLA   Click to copy
Karlsson, Elise, et al. ArQuest: Augmented Reality in Education. 2016.


BibTeX   Click to copy

@article{elise2016a,
  title = {ArQuest: Augmented reality in education},
  year = {2016},
  author = {Karlsson, Elise and Nygren, Oscar and Gamboa, M. and Thander, Fredrik}
}

Abstract

This paper describes the design and development of arQuest, an augmented reality-based questing system for education. Students use the arQuest app on their mobile devices to seek, solve and create their own quests; thereby expanding the classroom and promoting learning through creation. The design process pursued a technology-driven approach with methods employed from human centered design, and resulted in three prototypes: a storyboard, a system diagram, and a mobile application demo. These were ultimately presented and demonstrated at the IDXPO exhibition of 2015, dedicated to projects exploring mixed reality in education.